My Divine Ire hits (at 20 stacks) still average on PoB at around 2.7 million. I often build each league with the mentality of "I want to be able to facetank a pack of mobs" while still disintegrating everything with higher-than-average DPS. While this build does not pump out the most ridiculous high-DPS/glass cannon numbers as Staff or Dual Wield variants, I specifically enjoy builds/playstyles that offer a reasonable degree of tankability. What can you expect from this build, and how does it differ from other Divine Ire builds? Damage variance is quite high, since a large portion relies on Harness the Void (More on this later) Chaos Damage hurts and ground-degen bypass all evasion Not the highest tooltip DPS/Glass Cannon variant of Divine Ire builds It's more of an armored railgun!Ĭurrently running T16 maps with zero issues, Guardians and Red Elder are no problem. It is much tankier than Eternity Shroud/Staff variants, still pumps out excellent damage, and as such is NOT a "glass-cannon". *** My build is purposefully created with the intention for good offense/defense balance. Cerberus Limb is a great option for life leech, and is a very cheap yet strong option. Dual Wield statsticks is the highest potential DPS for this type of build, but at the expense of some block/ES. Duskdawn and Disintegrator are very strong choices. I see many other theorycrafters using Staff / Staff nodes, which actually provides much more DPS. Wanted to share my variant of Divine Ire Trickster, which utilizes The Perfect Form and hybrid Life/ES/Evasion to enhance a "tanky" playstyle. Unfortunately I'm not spending too much time revamping this build as I am playing/building other melee-based characters this league. I would consider switching from 2x 50% auras to 1x 50% aura, herald of ice, and flesh and stone (may need an Enlighten or some reservaiton nodes.) this is a ton of extra EHP potential for an already strong Hybrid build.Īlso, the new Flesh & Stone Blind Aura is EXTREMELY STRONG. May want to consider building around the Vaal Timeless Jewel keystone - Corrupted Flesh. We also lose a bit of attack/cast speed, but we already have so much as a Shadow/Trickster, you won't notice much of a speed decrease - still very fast.ĭPS was not touched whatsoever, so DI/Chaos conversion shenanigans still hit like a truck. Ghost shrouds also restore at 2s instead of 1s (which I never found to be much of an issue, it was very rare you'd ACTUALLY get hit even 2-3 times in a row for them to all drop off. Overall, all that was lost with my build is 10% spell dodge (so down from 66% to 56% - which is still over 1/2 of all spell hits!) Despite these nerfs, Trickster is currently (as of 6/18/19) showing 22% of the playerbase on PoE Ninja. Trickster was hit with a few nerfs in 3.7, rightly so, as the Ascendancy was (and still is) extremely powerful. This subreddit is not for price checking as that does not correlate with builds.3/17/19 - Revamped skill tree, added some commentary after extensive weekend testing.ģ/21/19 - Added suggested Low/Mid leveling treesģ/26/19 - Revised skill tree slightly and for lvl94Ħ/18/19 - No significant changes for 3.7, 10% spell dodge loss. Your posts title must be an accurate representation of the contents of the post. This is a sub specifically for talking about builds and mechanics, this is not the place to complain about the state of the game. No criticism or complaint posts/comments. about an unreleased skill) then requirements for a PoB may be waived. If you are posting a build you must include, either in the post or the comments, a PoB for the build as well as (at the very least) a short explanation of the build. Item showcases, selling items and other such posts are not allowed. Posts must be related to Path of Exile Builds, Crafting or Mechanics Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. If you need help with a build you are working on if you want to look for inspiration for a new character, or simply want to share something you've been working on then you're in the right place.
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